Virtual (VR) and Augmented Reality (AR) are moving into the mainstream. These advances create new opportunities and threats. Extremist organisations have shown themselves to be early adopters of new technology: the so-called ‘Hollywood’ propaganda of Islamic State and the use of social media by far-Right groups in the past years, are testament to this. Daniel Wagner, author of the book Virtual Terror, warns ‘The virtual world is in some ways more compelling than the real world, because storylines can be artfully crafted to be maximally appealing, while omitting anything that may be perceived of as negative.’Fresh approaches to CVE are needed. This project thus seeks to tackle the problem of ‘virtual extremism’. It would do so by using virtual technology to promote social inclusion and tolerance. There is widespread agreement among policy makers that getting ahead of extremist use of new technology is vital.Much effort has been put into the pro-active use of new technologies for spreading alternative values that challenge hatred such as the use by police of social media tracking to early identify potential extremists to the creation of the online network ‘Against Violent Extremism‘ powered by Google Ideas. Only in the past year has virtual technology been conceived as a tool for explicitly confronting issues of hate and extremism (see Afzal, 2017). We would join these efforts by developing a ground breaking virtual reality technology educational resource for tackling hate and extremism head on - simultaneously reducing its influence in real life communities and lessening its appeal as a potential hi-tech recruitment method. In particular we would pilot this technology and make it available to schools and the wider public as an open access educational resource.